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DigitalMunition is designed to help Auditors, Pentesters & Security Experts to keep their ethical hacking oriented toolbox up-to-date . 2 hours ago, T-SQL | Mar 2nd, 2019. local TeamBased = true ; local teambasedswitch = "o", local presskeytoaim = true; local aimkey = "e", local lockaim = true; local lockangle = 5, -- for i, smth in pairs(folder:GetChildren()) do, -- if string.find(string.lower(tostring(smth)), string.lower(what)) then, local EspStatus = Instance.new("TextLabel"), Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui"), Move.BackgroundColor3 = Color3.new(0.631373, 0.631373, 0.631373), Move.BackgroundTransparency = 0.40000000596046, Move.Position = UDim2.new(0.005, 0,0.018, 0), Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0), Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471), Main.BackgroundTransparency = 0.69999998807907, Main.Position = UDim2.new(0, 0, 0.995670795, 0), Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0), EspStatus.BackgroundColor3 = Color3.new(1, 1, 1), EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0), EspStatus.Font = Enum.Font.SourceSansBold, EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098), st1.BackgroundColor3 = Color3.new(1, 1, 1), st1.Position = UDim2.new(0.271787882, 0, 0, 0), st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0), st1.Text = "Press "..aimkey.." to lock on a person inside ur view", st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098), st1_2.BackgroundColor3 = Color3.new(1, 1, 1), st1_2.Position = UDim2.new(0, 0, 0.375590861, 0), st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0), st1_2.Text = "Press L to enable ESP loop", st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098), st1_3.BackgroundColor3 = Color3.new(1, 1, 1), st1_3.Position = UDim2.new(0, 0, 0.18558608, 0), st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0), st1_3.Text = "Press O to change team based mode", st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098), teambasedstatus.Position = UDim2.new(0, 0,0.694, 0), teambasedstatus.Text = tostring(TeamBased), Name.BackgroundColor3 = Color3.new(1, 1, 1), Name.Size = UDim2.new(0.838, 0, 0.980000019, 0), Name.Font = Enum.Font.Cartoon, Name.Text = "Arsenal Aimbot + ESP by Frigid Exploits", Name.TextColor3 = Color3.new(0, 0, 0), Name.TextXAlignment = Enum.TextXAlignment.Left, local lplr = game:GetService("Players").LocalPlayer, espforlder.Parent = game.Workspace.CurrentCamera, for i, v in pairs(espforlder:GetChildren()) do, for _, plr in pairs(plrs:GetChildren()) do, if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then, if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then, local e = espforlder:FindFirstChild(plr.Name), local bill = Instance.new("BillboardGui", espforlder), Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255), plr.Character.Humanoid.Died:Connect(function(), for i, plr in pairs(plrs:GetChildren()) do, if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then, if aimatpart.Parent == plr.Character or aimatpart == nil then, --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2)), return Vector3.new((x1-x2), (y1-y2), (z1-z2)), if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then, local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p), local r = Ray.new(cf, cf.LookVector * 10000), for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do, local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign), if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then, cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p), local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame), local angle = math.abs(fov.X) + math.abs(fov.Y), game:GetService("RunService").RenderStepped:Connect(function(), if aimatpart.Parent == plrs.LocalPlayer.Character then, -- if true and raycast == false then, -- for i, plr in pairs(plrs:GetChildren()) do, -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then, -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then, -- local an = checkfov(plr.Character.Head), -- if an < maxangle then, -- maxangle = an, -- aimatpart = plr.Character.Head, -- if an < lockangle then, -- break, -- local an = checkfov(plr.Character.Head), if raycast == true and switch == false and not aimatpart then, if an < maxangle and v ~= lplr.Character.Head then, v.Parent.Humanoid.Died:connect(function(), C |

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